Eldriloch Player's Reference

Appendix

Open Game License


Eldriloch is copyrighted. The game rules in its spell descriptions are not: they are adapted from the System Reference Document, which Wizards of the Coast published as Open Game Content under the Open Game License, version 1.0a. The license requires that its full text be included with any work that uses that content. Here it is.

Copyright, Open Game Content and Product Identity

Copyright. The Eldriloch Player's Reference, the world of Eldriloch, and all of its names, places, peoples, history, lore, organizations, classes, races, rules and text written for it, and all of its art, maps and design, are copyright © 2026 David Cox. All rights reserved.

Open Game Content. The game rules reproduced from the System Reference Document in the spell descriptions (Flux Spells: A–C, D–H, I–P, R–Z; Aether Spells: A–C, D–F, G–L, M–P, Q–S, T–W) are Open Game Content under the Open Game License below. They are not claimed by this copyright, and you may use them under the terms of that license.

Product Identity. In accordance with Section 1(e) of the license, everything in the Eldriloch Player's Reference other than that Open Game Content is designated Product Identity and is not Open Game Content. That includes the name Eldriloch; the names, histories and descriptions of its nations, places, peoples, races, classes, organizations, characters, deities and events; terms such as aether web, flux, fibrolite, glim, currents, exspiratis, ashen, runekar, malumtene, souldriven, the Covenant and the Sunder, including where they appear inside the adapted spell descriptions; and all artwork, maps, logos and page design.

References to the Player's Handbook and Dungeon Master's Guide are not challenges to any trademark.

Open Game License Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

  1. Definitions:
    1. "Contributors" means the copyright and/or trademark owners who have contributed Open Game Content;
    2. "Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted;
    3. "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;
    4. "Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.
    5. "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content;
    6. "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor
    7. "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content.
    8. "You" or "Your" means the licensee in terms of this agreement.
  2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
  3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
  5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
  6. Notice of License Copyright: You must update the

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Hypertext d20 SRD Copyright 2004, Jans W Carton; transferred to BoLS Interactive, 2016.

Eldriloch Player's Reference Copyright 2026, David Cox. Open Game Content only as designated above; all other material is Product Identity, all rights reserved.