Chapter V · Organizations
Guilds and Companies
Not every power in Eldriloch carries a sword or a holy symbol. Some carry a guild seal, a ledger or a stage name, and they get further than either.
Tinkerer Guild

A guild of humans and runekar who work together to advance technology. Tinkers build with engineering and the aether, making everything from trains and firearms to vehicles and mechanoids. Most live in Adryae, close to its universities and libraries, but they can be found anywhere. Mirakis, a legend of the guild, is credited as the master tinker who created the souldriven with his pupil Oloven. Oloven was killed in an accident while the first souldriven was being made. At least, that's how the story is told. The guild still builds and trains every souldriven, and it doesn't discuss how.
- Requirements
- Craft (engineering) 4 ranks, and a piece of original work presented to a guild master.
- Associate
- Use of guild workshops in any city with a guildhall. Craft checks there gain a +2 circumstance bonus.
- Member
- Buy fibrolite shards and firearm ammunition at listed price, even where supply is short.
- Trusted
- Craft magic items and constructs at guild workshops at 10% less glim cost.
- Duties
- Share one new design a year with the guild, and never teach engineering to a fleshgrafter.
Curators
Specialists in communications and history. The Curators run courier services, renderer exchanges and archives in every major city, and they keep the records nations would rather forget. A Curator's archive is neutral ground. Even the Wardens knock first.
- Requirements
- Knowledge (history) or Decipher Script 4 ranks.
- Associate
- Send a message by courier or renderer exchange between any two cities at half price.
- Member
- Access to Curator archives: +4 on Knowledge checks made with a day of research.
- Trusted
- A personal renderer linked to the Curators' exchange, and one favor of information a month.
- Duties
- Report anything of historical note you witness, and never destroy a record.
Ebony Eye
Spies and entertainment, often at the same time. The Ebony Eye runs theaters, circuses, gambling airships and traveling troupes, and every one of them is listening. It sells what it learns to whoever pays best, and most of its agents are entertainers.
- Requirements
- Perform 4 ranks, and one secret worth selling.
- Associate
- Work and lodging with any Ebony Eye troupe or venue.
- Member
- Gather Information checks gain +4 in any city with an Ebony Eye venue.
- Trusted
- A new identity with papers once per year, and a safehouse in any major city.
- Duties
- Report what you hear. The Ebony Eye takes a tenth of anything you earn from its secrets.
Chromatic Orb
Specialists in magic items and training. The Chromatic Orb went into hiding after the Arcanum Order began claiming all its artifacts, and most people believe it has been disbanded. Its emblem still turns up from time to time. Survivors of the Orb trade artifacts in secret and teach aetherians who can't afford, or can't get, Usmon's permission.
- Requirements
- Spellcraft 6 ranks, and finding the Orb, which is the real test.
- Associate
- Buy and sell magic items through the Orb without questions.
- Member
- Learn one aetherian pattern of any level you can cast for free each level.
- Trusted
- Access to the Orb's hidden vault of artifacts, under strict terms.
- Duties
- Never reveal a member's identity to the Arcanum Order, and recover any artifact the Order seizes.