Eldriloch Player's Reference

Chapter III · Equipment

Equipment and Wealth


A sword is still a sword in Eldriloch, and a coil of rope is still rope. But a runner's pocket might hold a revolver loaded with burst rounds, a Peacekeeper's baton crackles when it lands, and a mechanic's wrench can be swung as hard as any mace. This chapter covers what adventurers carry, what it costs, and who will sell it to them.

Using This Chapter

Everything in the 3.5 Player's Handbook equipment lists is available in Eldriloch at its listed price, in glim (see Money), unless this chapter says otherwise. The pages that follow add what the core rules don't have: aetheric firearms and new weapons, riveted armor and powered plate, and aetheric gear, transport and services.

Money

Gold is just a metal in Eldriloch. What everyone wants is fibrolite, and the coin that crosses every border is glim: fibrolite chips cracked in the cutting or the mining. A cracked chip can never hold an aetheric pattern again, so it's useless to an engineer, but it still glows faintly in the dark, it can't be made anywhere but the Fiend's Chasm, and there is never quite enough of it. That makes it money.

The rules list every price in glim. A glim (gl) is a cracked chip about the size of a fingernail. It breaks into ten slivers (sv), and a sliver into ten pinches of grit (gr), sold in twists of paper. Prices in the core rules convert directly: read gold pieces as glim, silver as slivers and copper as grit.

Testing Glim. Real glim gives off a faint blue glow in darkness. Painted glass doesn't. A DC 10 Appraise check, or a moment in a dark pocket, tells them apart. Ashen can feel real glim by touch.

National Money. Every nation except Ethon still uses its own currency, and accepts glim at an exchange rate set by its government. Changing money costs the fee shown below. Characters can pay in glim or in local money, whichever they're carrying. The Game Master can ignore exchange entirely for a simpler game.

Table: Currencies of Eldriloch
NationCurrencyRateExchange FeeNotes
EthonGlim—Foreign money taken at 80% of its valueGlim is Ethon's own currency, cut in Ashborne from the Chasm's flawed stones. Iron tallies make change for grit.
AdryaePaper scrip, backed by the universities1 gl = 1 scrip10%Scrip is worth 90% of face value outside Adryae, where anyone takes it at all.
StaerhielSilver marks stamped with Gilirak's face1 gl = 5 marks10%Gilirak resets the rate by decree, usually when he wants Ethon's glim. Defacing a mark is a crime.
UsmonBronze Council talents1 gl = 2 talents5%Usmon frowns on paper money as one more machine-age habit.
ThaelaBarter——The tribes prize glim as charms and jewelry, and trade generously for it.
The Open ReachesGlim, or anything that weighs right—Whatever the captain saysGlim is preferred. Everything else is a negotiation.

Starting Wealth

A 1st-level character begins with the glim shown for their class, spent on gear before play. A Sovereigni, Sullied or Freeborn background can change this.

Table: Starting Wealth by Class
ClassStarting WealthAverageClassStarting WealthAverage
Aetherian3d4 × 10 gl75 glRunner5d4 × 10 gl125 gl
Ascetic5d4 gl12 gl 5 svVotary5d4 × 10 gl125 gl
Engineer5d4 × 10 gl125 glWarden6d4 × 10 gl150 gl
Entertainer4d4 × 10 gl100 glBarbarian4d4 × 10 gl100 gl
Fleshgrafter4d4 × 10 gl100 glFighter6d4 × 10 gl150 gl
Ranger6d4 × 10 gl150 gl

Buying and Selling

Selling. As in the core rules, adventurers can sell gear for half its listed price, and trade goods (including working fibrolite) for full value. Glim is money, and is never discounted.

Where Things Are Sold. Not every market sells everything. The table below shows what each region will sell openly. Anything a region won't sell can usually be found on the under-market, at one and a half times the listed price, with a DC 15 Gather Information check and a day of asking around.

The Covenant and Machines. The Celestial Covenant discourages aetheric manipulation but accepts engineered equipment (see The Covenant and the Aether). Everything in this chapter is lawful in Covenant eyes, as long as it's carried, not grafted. A device set into a body is heresy, no matter what it does.

Sullied and Sovereigni. Shops in Sovereigni districts may refuse Sullied customers outright, or charge them double. Sullied shops won't refuse a Sovereigni, but the price tends to rise when one walks in.

Table: Availability by Region
RegionSold OpenlyRestricted or UnavailablePrices
AdryaeEverything in this chapterFirearms need a 10 gl city permit to carryListed
EthonWeapons, armor, fibrolite, mechanical limbs at Wolfpine's marketsPowered armor is rareFibrolite 20% cheaper; firearms 25% more
StaerhielEverything, in CaerdyddSullied may not carry firearms without a Peacekeeper writListed; Peacekeepers confiscate freely
UsmonMundane weapons, armor and gear; monastery goodsNo firearms, powered armor, mechanoids or aetheric devices for saleListed
ThaelaSimple weapons, hides, jungle gearAlmost nothing engineeredBarter
The Open ReachesAnything, in the free portsNothing, if you can payOne and a quarter times listed

In This Chapter